YLTHIC MYTHOS
PRIEST DESCRIPTIONS



The charts below recap the details of the Priests and worshippers of the Ylthic pantheon. There is also detail of their restrictions, expectations and responsibilities. The "Spheres" noted below refer groups of spells from which the Priests may choose and cast their spells. Major Access means that even the most powerful spells may be cast from that Sphere, while Minor Access means that only spells of up to a certain moderate potentcy may cast, even by the most powerful Priest.

  • VULA
  • KOL
  • KAMAS
  • HUMUN
  • YOLTA
  • NECROS


  • Shield Device of the Priesthood of Amun

    AMUN

    Greater God of Light, Creation, Vigilance, Sun Summer and Growth
    MAJOR All Creation Guardian Plant Law Sun
    MINOR Animal Charm Elemental - Fire Divination Protection
    ARMOR Any All Shields
    WEAPONS Javelin Crossbow Dagger
    FOLLOWERS Warriors Leaders Paladins Rangers Lawyers Police Guards
    FOLLOWER ALIGNMENT LG NG
    PRIEST ALIGNMENT LG
    PROFICIENCY BONUS: Direction Sense (Daylight only) REQUIRED: 1st: Religion & Reading/Writing REQUIRED: 3rd: Spellcraft CROSSOVERS: General, Priest
    GRANTED Turn Undead Infravision Lay Hands: 1x/day 1-3, 2x/day 4-10, 3x/day 10+ Age Plant 2x/day @ 2nd Suggestion 1x/day @ 5th Prophecy 1x/week @ 8th Cast all spells from "Sun" sphere as if 2 Lvls higher
    SPECIALTY SPELLS None
    VESTMENTS White felt tunic with dark green breeches and a light green hem. Hair must be kept short. No facial hair allowed on male Priests. Green, brown or black leather shoes with a small gold buckle.
    RESTRICTIONS May not use certain classes of magical items: no Rings, Rods, Staves, Wands or Scrolls. Also, MUST have Holy Symbol touching their bare skin to cast any spells.
    HOLY SYMBOL A carved crystal or costly metal (gold) rod, 6"-9" long with a sphere (sun) and "eye" (vigilance) at opposite ends. Both may be replaced by valuable gems if possible.
    SACRIFICE Wealth to their nearest Temple, which uses it with the poor and needy.

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    Shield Device of the Priesthood of Kolya

    KOLYA

    Greater God of Darkness, Death, Night, Winter and Decay
    MAJOR All Charm Divination Necromantic Summoning
    MINOR Elemental Guardian Sun (Reversed only) Protection
    ARMOR Non-Metal Only All Shields
    WEAPONS All Bows Crossbow Short Sword Dagger Dart Rapier
    FOLLOWERS Slavers Thieves Dark Mages Morticians Pirates Assassins
    FOLLOWER ALIGNMENT Any Evil
    PRIEST ALIGNMENT LE
    PROFICIENCY BONUS: Religion REQUIRED: 1st: Astronomy & Reading/Writing & Spellcraft CROSSOVERS: General, Priest
    GRANTED Turn Undead Infravision Vampiric Touch 1x/day @ 7th Fear 1x/day @ 4th Otiluke's Freezing Sphere 1x/week @ 9th
    SPECIALTY SPELLS None
    VESTMENTS Black leather Robes with a large black cowl and black boots. Red or burgandy leather gloves. During ceremonies white face paint and black eye shadow are used to mimic a skull's face. Strong rose-scented perfume is used upon rising every morning.
    RESTRICTIONS Must stop everything at sundown and pray. No metal armor.
    HOLY SYMBOL Enamelled, etched or painted on to a ring, belt or shield: A black moon and barren black tree on a grey field above a white plain.
    SACRIFICE Wealth to their nearest Temple.

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    Shield Device of the Priesthood of Fy

    FY

    Lesser God of Rhythm, Dance, Music, Poetry and Verse
    MAJOR All Astral Charm Creation Protection Summoning Sun
    MINOR Divination Elemental Healing Plant
    ARMOR None No Shields
    WEAPONS All Bows Dart Dagger Spear
    FOLLOWERS Musicians Dancers Choreo graphers Poets Bards Authors Singers
    FOLLOWER ALIGNMENT NG CG N
    PRIEST ALIGNMENT NG
    PROFICIENCY BONUS: Reading/Writing REQUIRED: 1st: At least one of Singing, Dancing or Poetry [Bard's Hndbk] or Musical Instrument (treat as "General" Proficiencies REQUIRED: 3rd: Another from 1st list, or Artistic Ability CROSSOVERS: General, Priest
    GRANTED Turn Undead Soothing Word 2x/day @ 1st Suggestion 1x/day @ 3rd Otto's Irresistable Dance 1x/day @ 6th
    SPECIALTY SPELLS None
    VESTMENTS Loose pale-blue cotton shirt, lavender silk "harem" pants with a long crimson sash as the belt. Sandals or thin leather slippers are the heaviest footwear allowed, in any colour. Jewelry and makeup are both encouraged but not manditory for both male and female Priests.
    RESTRICTIONS No armor. No Shields. Soft chimes sound while any spell is cast.
    HOLY SYMBOL A stylalized SINE wave in silver and green thread on a white banner, tabard or pennant.
    SACRIFICE Performances, readings or publication of works honoring Fy: most proceeds to the poor.

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    Shield Device of the Priesthood of Mira

    MIRA

    Lesser God of Colour, Painting, Weaving, Potting, and Jewelry
    MAJOR All Astral Creation Divination Elemental Healing Sun
    MINOR Guardian Chaos Protection Plant
    ARMOR All Non-Metal No Shields
    WEAPONS Crossbow Sling Dagger Qarterstaff
    FOLLOWERS Painters Crafts- people White- smiths Gem- smiths Weavers Potters Artists
    FOLLOWER ALIGNMENT Any Non-Evil
    PRIEST ALIGNMENT CN(G)
    PROFICIENCY BONUS: Extra Slot on Chosen "Craft" (=+1 on Checks) REQUIRED: 1st: Artistic Ability and at least one of: Tailor, Pottery, Weaving, Carpentry and/or Gem Cutting (no penalty) CROSSOVERS: General, Priest
    GRANTED +4 Bonus vs. all Illusions Immune to Natural Diseases Mending 1x/day @ 2nd Legend Lore 1x/month @ 10th on any art or craft
    SPECIALTY SPELLS None
    VESTMENTS Homespun pants, tunic and cloak. However, each must be the best the Priest can make, and be brightly coloured. They are more "works of art" than mere clothes. Shoes make be bought. Preferred that the clothes show signs of "use" (paint splotches, dried clay, etc.).
    RESTRICTIONS Non-metal armor. No Shields.
    HOLY SYMBOL Large, beautifully faceted stone, usually rutilated quartz, either carried, mounted or worn.
    SACRIFICE Donations of crafts or hand-made works to those in need.

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    Shield Device of the Priesthood of Aluana

    ALUANA

    Lesser God of Spice, Cooking, Farming, Family, Home and returning to it
    MAJOR All Creation Healing Divination Plant
    MINOR Animal Combat Protection Weather Travelers
    ARMOR Chain mail or lighter All Shields
    WEAPONS Spear Hand Axe Short Bow
    FOLLOWERS Farmers Homemakers Some Rangers Those who are lost Cooks Chefs
    FOLLOWER ALIGNMENT Any Non-Evil
    PRIEST ALIGNMENT (L)NG
    PROFICIENCY BONUS: Cooking REQUIRED: 1st: Agriculture, Healing and Herbalism REQUIRED: 3rd: Weather Sense + either Direction Sense or Oratory (PO:SM) CROSSOVERS: General, Priest
    GRANTED Turn Undead @ 2nd Immune to Natural Poisons +2 on Save vs. all Fire & Electricity Create Food & Water 1x/day @ 3rd Animal Empathy @ 5th Heroes' Feast 1x/week @ 8th
    SPECIALTY SPELLS None
    VESTMENTS Starched and pressed white cotton "apron" with Aluana's shield device stitched into it with silver thread. Clothes under this may be of any sort (clean and good quality). Jewelry, makeup, fancy clothes or other adornment is frowned upon.
    RESTRICTIONS Chain mail or lighter armor only.
    HOLY SYMBOL A 4"-6" "wand" of a horseshoe and handle at the closed end, all of silver.
    SACRIFICE Food to the poor and shelter for those requiring it.

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    Shield Device of the Priesthood of Shelah

    SHELAH

    Intermediate God of Healing, Childbirth, Children, Health and Water/Rain
    MAJOR All Charm Creation Divination Elemental: Water Healing Protection Summoning Weather
    MINOR Animal Guardian Plant Sun
    ARMOR Non-Metal All Shields
    WEAPONS Lasso Net Qarterstaff
    FOLLOWERS Parents Midwifes Social Workers Doctors Fishers Healers Sailors
    FOLLOWER ALIGNMENT Any Good
    PRIEST ALIGNMENT LG
    PROFICIENCY BONUS: Healing REQUIRED: 1st: Religion and Herbalism REQUIRED: 3rd: Reading/Writing and Swimming REQUIRED: 6th: Alms (PO:SM) CROSSOVERS: General, Priest
    GRANTED Turn Undead Hold Person 1x/day @ 2nd Lay on Hands 1x/day @ 5th Death's Door 1x/day @ 6th +3 on Save vs. Natural Poisons & Diseases
    SPECIALTY SPELLS None
    VESTMENTS Red woolen cape with hood over a beige cotton one-piece "coverall" embroidered with a white-rose motif at the hems. Sturdy black leather shoes. Long hair for male and female Priests worn in a pony-tail. Beards preferred for males.
    RESTRICTIONS No metal armor. May not use "Misc. Magic" items. Must have "Rose" want Holy Symbol in hand to cast spells. All beings in 10' radius feel mild elation any time a spell is cast. Weapons must do no damage or be used strictly for parrying.
    HOLY SYMBOL A 6"-9" long solid copper rose with petals closed: some put a gem in place of the rose-bud.
    SACRIFICE Wealth to the church, hard work for those who need it, and tears for those to whom it is too late.

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    Shield Device of the Priesthood of Plata

    PLATA

    Lesser God of Romance, Love, Adoration and Friendship
    MAJOR All Animal Charm Healing Necromantic Protection Summoning
    MINOR Creation Divination Guardian Plant Sun Weather
    ARMOR None No Shields
    WEAPONS Short Bow Club Net
    FOLLOWERS Separated Friends, Family and Lovers Dreamers Suitors
    FOLLOWER ALIGNMENT Any Non-Evil
    PRIEST ALIGNMENT NG
    PROFICIENCY BONUS: Dancing and Astrology REQUIRED: 1st: Reading/Writing, Herbalism, and/or Local History REQUIRED: 3rd: Any remaining from 1st List CROSSOVERS: General, Priest
    GRANTED Turn Undead +4 vs. Wizardly "Charm" spells @ 2nd Suggestion 2x/day @ 3rd Invisibility 1x/day @ 4th Knock 3x/week @ 5th
    SPECIALTY SPELLS None
    VESTMENTS A simple brown linen shrift and a copper, bronze, silver or gold head-band. Short hair and clean-shaven for male Priests, long hair for female Priests. Cotton sandals with thin leather soles as shoes. One ring on left ring-finger to show relationship with Plata, plus Holy Symbol.
    RESTRICTIONS No armor and no Shields. D6 Hit Dice. Reduced Spell Progression: memorize 1 less spell of each level than normal (0 spells @ 1st level).
    HOLY SYMBOL Either a silver arrow bent tip to tail, with a head of gold or gemstone: worn as a bracelet or choker, OR an ornately embroidered grey and black cloth with an intricate repeating pattern worn as a scarf, wrap or sash.
    SACRIFICE Regular prayers and efforts on behalf of those seeking true love.

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    Shield Device of the Priesthood of Vula

    VULA

    Lesser God of Passion, Lust, Gluttony, Arousal (& conversely, those getting none of these)
    MAJOR All Chaos Charm Creation Divination Protection Summoning
    MINOR Animal Guardian Healing Necromantic Plant Sun
    ARMOR None All Shields
    WEAPONS Dagger Knife Quarterstaff Club Sap
    FOLLOWERS Rakes Gourmands Prostitutes Hedonists Addicts
    FOLLOWER ALIGNMENT CG, NG, & CN(G)
    PRIEST ALIGNMENT CG
    PROFICIENCY BONUS: Brewing REQUIRED: 1st: Herbalism, plus any 1 or more of Musical Instrument, Singing and/or Dancing CROSSOVERS: General, Priest
    GRANTED Turn Undead Immune to Natural Diseases Cleanse self of all adverse effects of alcohol immediately whenever desired @ 2nd Dream 1x/week @ 4th Polymorph Self 1x/day @ 8th
    SPECIALTY SPELLS None
    VESTMENTS Thin gauze and silk strips in soft pastel colours wrapped about the body and secured by four red silk scarves. Usually barefoot unless travelling. Jewelry and perfumes are required.
    RESTRICTIONS No armor. May not wear or use Magic Rings. Spells granted only after orgasm. Must be holding Holy Symbol to cast any spells.
    HOLY SYMBOL A 8" crystal figurine of a nude, voluptuous woman, coyly covering herself with long hair and hands.
    SACRIFICE Small gifts of food, wealth or pleasure to those in genuine need.

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    Shield Device of the Priesthood of Kol

    KOL

    Intermediate God of Trickery, Jest, Thievery, Shadows and Hiding
    MAJOR All Charm Divination Protection
    MINOR Animal Elemental - Air Guardian Protection
    ARMOR Non-Metal No Shields
    WEAPONS Dagger Knife Blowgun All Swords (except 2- handed) Crossbow Spear
    FOLLOWERS Jesters Smugglers Some Bards Some Merchants Brigands Thieves
    FOLLOWER ALIGNMENT Any non-Lawful
    PRIEST ALIGNMENT (C)N
    PROFICIENCY BONUS: Disguise REQUIRED: 1st: Appraising, Gaming, and either Forgery and/or Etiquette REQUIRED: 3rd: Observation (PO:SM) and/or Persuasion (PO:SM) CROSSOVERS: General, Priest, Rogue
    GRANTED Pass Without Trace 1x/day Backstab & Hide in Shadows as Thief of same level +4 Bonus vs. School of Enchantment/ Charm and Sphere of Charm @ 2nd Detect Secret Doors (as Elf) @ 4th Suggestion 1x/day @ 6th Shapechange to a Fox 3x/day @ 8th
    SPECIALTY SPELLS None
    VESTMENTS Grey leather cloak over an olive wool tunic with a high collar, and broad-cuffed brown leather pants. Low black or brown leather shoes with soft leather soles. Thick black leather belt with matte-black steel buckle.
    RESTRICTIONS Non-Metal armor and no shields. May never drink any alcohol. Minimum DEX of 15.
    HOLY SYMBOL A statuette of a fox: usually of gold and gem encrusted, on a base of black marble or slate [6" by 6"].
    SACRIFICE Wealth in such a way that it can not be readily recovered (burned up, deep in the ocean, etc.).

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    Shield Device of the Priesthood of Kamas

    KAMAS

    Intermediate God of War, Strategy, Arms, Hunting and Fire
    MAJOR All Combat Elemental - Fire War
    MINOR Law Protection
    ARMOR Any All Shields
    WEAPONS Any (must "pierce" or "slash" or both: see PHB)
    FOLLOWERS Warriors Fighters Blacksmiths Pirates Fletchers Hunters Miners
    FOLLOWER ALIGNMENT Any Lawful
    PRIEST ALIGNMENT LN
    PROFICIENCY BONUS: Fire Building REQUIRED: 1st: Blind Fighting and Endurance REQUIRED: 3rd: Riding, Land-based CROSSOVERS: General, Priest, Warrior
    GRANTED May Specialize in a Weapon as per Fighter Receive Fighter exceptional STR & CON bonuses 3 rounds of Chanting gives all allies in 10' radius +2 on all Attack Rolls & Saving Throws for 3 rounds Fear 1x/day @ 5th Lay on Hands 1x/day @ 6th +4 on Saves vs. Invocation/Evocation (Mage & Priest) @ 7th
    SPECIALTY SPELLS None
    VESTMENTS Full armor, freshly cleaned, with recently sharpened weapons. If no shield, Holy Symbol must be etched or enamelled into armor, or a tabard with it stitched into it worn over the armor. Prayers are conducted with helmet (if any) removed.
    RESTRICTIONS Min. STR of 14. Suffers 1 HP dam./spell level when Casting (save vs. Breath Weapon for 1/2 damage [round down])
    HOLY SYMBOL A detailed shield, ring or banner with a geometric pattern in red, brown, orange and white.
    SACRIFICE Blood into a fire (whether a vanquished foe's or the Priest's own).

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    Shield Device of the Priesthood of Humun

    HUMUN

    Intermediate God of Wisdom, History, Seasons, Nature, Learning and Time
    MAJOR All Animal Divination Elemental Necromantic Numbers Plant Weather
    MINOR Healing Protection Sun Time
    ARMOR Non-Metal No Shields
    WEAPONS Club Dart Quarterstaff Spear Sling Scimitar Dagger
    FOLLOWERS Druids Rangers Sages Mages Farmers Foresters
    FOLLOWER ALIGNMENT Any with N, or pure N
    PRIEST ALIGNMENT N
    PROFICIENCY BONUS: Reading/ Writing REQUIRED: 1st: Ancient History, Local History, plus Survival (no extra cost) and/or Ancient Languages REQUIRED: 3rd: Religion and/or Weather Sense CROSSOVERS: General, Priest, Wizard
    GRANTED +2 Bonus vs. Natural & Magical Cold & Ice @ 2nd Pass Without Trace through natural and overgrown settings at normal movement rate @ 3rd Time Pool 1x/month @ 5th +2 on Saves vs. Natural & Magical Fire, Electricity and Heat @ 7th
    SPECIALTY SPELLS None
    VESTMENTS Sturdy leather sandals, grey leather loin-cloth, and the "Mask of Humun" showing the "ages of man". While travelling or in cold weather a dark-green cloak may be added. Hair and male facial hair may be of any length.
    RESTRICTIONS Min. WIS of 14. Limited to Studded or lighter armor, and no shields. May not use Magic Weapons or Armor.
    HOLY SYMBOL An iron ring inset with an inlaid circle of onyx, ivory, emeralds and azurite.
    SACRIFICE Planting seeds and nurturing sprouts, especially of rare or endangered species.

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    Shield Device of the Priesthood of Yolta

    YOLTA

    Intermediate God of Culture, Civilization, Teaching, Literature, Time and Magic
    MAJOR All Astral Divination Thought Time
    MINOR Elemental -Water & Earth Guardian Law Numbers Protection Wards
    ARMOR Any No Shields
    WEAPONS Javelin Dagger Polearm Lance Spear
    FOLLOWERS Teachers Planners Some Merchants Scribes Rulers Historians Mages
    FOLLOWER ALIGNMENT Any non-Chaotic
    PRIEST ALIGNMENT LN
    PROFICIENCY BONUS: Spellcraft REQUIRED: 1st: Engineering, Religion & Reading/ Writing REQUIRED: 3rd: Bookbinding and/or Papermaking (PO:SO) REQUIRED: 6th: Ancient History and/or Scribe (PO:SO) CROSSOVERS: General, Priest, Wizard
    GRANTED Learns 1 Human Language per 2 levels Fear 1x/day @ 1st Command 1x/day @ 3rd Suggestion 1x/day @ 5th "Detect Magic" by touch at will @ 8th
    SPECIALTY SPELLS None
    VESTMENTS Layers of rich fabrics (silks, brocades, satins, velvets, etc.) in form of cloaks, robes and tunics, all in bright colours. Footwear is top-quality knee-high leather boots. Once a Priest sets upon a colour and layer scheme, they keep that for life.
    RESTRICTIONS No shields. Must pray at least 5 minutes every Sunrise and every Sunset. May not use ("use up") Magic Potions, Oils or Scrolls. Minimum INT of 14. May not cast any spells without Holy Symbol touching their bare skin.
    HOLY SYMBOL A detailed miniature steel wheel, about 2" across, worn as a pendant or on a bracelet.
    SACRIFICE Time, in terms of writing down events, publishing books, and especially reading aloud to those who can't or simply to Yolta.

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    Shield Device of the Priesthood of Necros

    NECROS

    Lesser God of Death
    MAJOR All Divination Necromantic
    MINOR Charm Protection
    ARMOR Any All Shields
    WEAPONS Battle Axe Dagger Short Sword
    FOLLOWERS Any who wish to avoid death at all costs
    FOLLOWER ALIGNMENT Any non-Good
    PRIEST ALIGNMENT NE
    PROFICIENCY BONUS: Undead Lore (PO:SM) REQUIRED: 1st: Spellcraft, Astrology, and Set Snares CROSSOVERS: General, Priest, Warrior
    GRANTED +4 Bonus vs. Enchantment / Charm spells from both Mages and Priests Turn Undead Darkness 15' 1x/day @ 3rd Fear 1x/day @ 4th Wraithform 1x/day @ 6th
    SPECIALTY SPELLS None
    VESTMENTS Thick black hooded wool robe secured by a black leather belt adorned with animal skulls, and ceremonial head-wear made from a large carnivores skull. Fingernails are filed to point and painted red. Personal hygene not important, but male Priests must be clean-shaven.
    RESTRICTIONS Every spell cast must involve a living sacrifice, no matter how small.
    HOLY SYMBOL A broken human thigh bone attached 2/3 of the way up to a full human thigh bone, making a crude cross [the whole bone is from a sacrificial victim, the broken bone from any non-sacrificial human body].
    SACRIFICE Live beings (intelligent ones preferred).

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