YLTHIC MYTHOS |
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AMUN | Greater God of Light, Creation, Vigilance, Sun Summer and Growth |
MAJOR | All | Creation | Guardian | Plant | Law | Sun |
MINOR | Animal | Charm | Elemental - Fire | Divination | Protection |
ARMOR | Any | All Shields |
WEAPONS | Javelin | Crossbow | Dagger |
FOLLOWERS | Warriors | Leaders | Paladins | Rangers | Lawyers | Police | Guards |
FOLLOWER ALIGNMENT | LG | NG |
PRIEST ALIGNMENT | LG |
PROFICIENCY | BONUS: Direction Sense (Daylight only) | REQUIRED: 1st: Religion & Reading/Writing | REQUIRED: 3rd: Spellcraft | CROSSOVERS: General, Priest |
GRANTED | Turn Undead | Infravision | Lay Hands: 1x/day 1-3, 2x/day 4-10, 3x/day 10+ | Age Plant 2x/day @ 2nd | Suggestion 1x/day @ 5th | Prophecy 1x/week @ 8th | Cast all spells from "Sun" sphere as if 2 Lvls higher |
SPECIALTY SPELLS | None |
VESTMENTS | White felt tunic with dark green breeches and a light green hem. Hair must be kept short. No facial hair allowed on male Priests. Green, brown or black leather shoes with a small gold buckle. |
RESTRICTIONS | May not use certain classes of magical items: no Rings, Rods, Staves, Wands or Scrolls. Also, MUST have Holy Symbol touching their bare skin to cast any spells. |
HOLY SYMBOL | A carved crystal or costly metal (gold) rod, 6"-9" long with a sphere (sun) and "eye" (vigilance) at opposite ends. Both may be replaced by valuable gems if possible. |
SACRIFICE | Wealth to their nearest Temple, which uses it with the poor and needy. |
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KOLYA | Greater God of Darkness, Death, Night, Winter and Decay |
MAJOR | All | Charm | Divination | Necromantic | Summoning |
MINOR | Elemental | Guardian | Sun (Reversed only) | Protection |
ARMOR | Non-Metal Only | All Shields |
WEAPONS | All Bows | Crossbow | Short Sword | Dagger | Dart | Rapier |
FOLLOWERS | Slavers | Thieves | Dark Mages | Morticians | Pirates | Assassins |
FOLLOWER ALIGNMENT | Any Evil |
PRIEST ALIGNMENT | LE |
PROFICIENCY | BONUS: Religion | REQUIRED: 1st: Astronomy & Reading/Writing & Spellcraft | CROSSOVERS: General, Priest |
GRANTED | Turn Undead | Infravision | Vampiric Touch 1x/day @ 7th | Fear 1x/day @ 4th | Otiluke's Freezing Sphere 1x/week @ 9th |
SPECIALTY SPELLS | None |
VESTMENTS | Black leather Robes with a large black cowl and black boots. Red or burgandy leather gloves. During ceremonies white face paint and black eye shadow are used to mimic a skull's face. Strong rose-scented perfume is used upon rising every morning. |
RESTRICTIONS | Must stop everything at sundown and pray. No metal armor. |
HOLY SYMBOL | Enamelled, etched or painted on to a ring, belt or shield: A black moon and barren black tree on a grey field above a white plain. |
SACRIFICE | Wealth to their nearest Temple. |
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FY | Lesser God of Rhythm, Dance, Music, Poetry and Verse |
MAJOR | All | Astral | Charm | Creation | Protection | Summoning | Sun |
MINOR | Divination | Elemental | Healing | Plant |
ARMOR | None | No Shields |
WEAPONS | All Bows | Dart | Dagger | Spear |
FOLLOWERS | Musicians | Dancers | Choreo graphers | Poets | Bards | Authors | Singers |
FOLLOWER ALIGNMENT | NG | CG | N |
PRIEST ALIGNMENT | NG |
PROFICIENCY | BONUS: Reading/Writing | REQUIRED: 1st: At least one of Singing, Dancing or Poetry [Bard's Hndbk] or Musical Instrument (treat as "General" Proficiencies | REQUIRED: 3rd: Another from 1st list, or Artistic Ability | CROSSOVERS: General, Priest |
GRANTED | Turn Undead | Soothing Word 2x/day @ 1st | Suggestion 1x/day @ 3rd | Otto's Irresistable Dance 1x/day @ 6th |
SPECIALTY SPELLS | None |
VESTMENTS | Loose pale-blue cotton shirt, lavender silk "harem" pants with a long crimson sash as the belt. Sandals or thin leather slippers are the heaviest footwear allowed, in any colour. Jewelry and makeup are both encouraged but not manditory for both male and female Priests. |
RESTRICTIONS | No armor. No Shields. Soft chimes sound while any spell is cast. |
HOLY SYMBOL | A stylalized SINE wave in silver and green thread on a white banner, tabard or pennant. |
SACRIFICE | Performances, readings or publication of works honoring Fy: most proceeds to the poor. |
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MIRA | Lesser God of Colour, Painting, Weaving, Potting, and Jewelry |
MAJOR | All | Astral | Creation | Divination | Elemental | Healing | Sun |
MINOR | Guardian | Chaos | Protection | Plant |
ARMOR | All Non-Metal | No Shields |
WEAPONS | Crossbow | Sling | Dagger | Qarterstaff |
FOLLOWERS | Painters | Crafts- people | White- smiths | Gem- smiths | Weavers | Potters | Artists |
FOLLOWER ALIGNMENT | Any Non-Evil |
PRIEST ALIGNMENT | CN(G) |
PROFICIENCY | BONUS: Extra Slot on Chosen "Craft" (=+1 on Checks) | REQUIRED: 1st: Artistic Ability and at least one of: Tailor, Pottery, Weaving, Carpentry and/or Gem Cutting (no penalty) | CROSSOVERS: General, Priest |
GRANTED | +4 Bonus vs. all Illusions | Immune to Natural Diseases | Mending 1x/day @ 2nd | Legend Lore 1x/month @ 10th on any art or craft |
SPECIALTY SPELLS | None |
VESTMENTS | Homespun pants, tunic and cloak. However, each must be the best the Priest can make, and be brightly coloured. They are more "works of art" than mere clothes. Shoes make be bought. Preferred that the clothes show signs of "use" (paint splotches, dried clay, etc.). |
RESTRICTIONS | Non-metal armor. No Shields. |
HOLY SYMBOL | Large, beautifully faceted stone, usually rutilated quartz, either carried, mounted or worn. |
SACRIFICE | Donations of crafts or hand-made works to those in need. |
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ALUANA | Lesser God of Spice, Cooking, Farming, Family, Home and returning to it |
MAJOR | All | Creation | Healing | Divination | Plant |
MINOR | Animal | Combat | Protection | Weather | Travelers |
ARMOR | Chain mail or lighter | All Shields |
WEAPONS | Spear | Hand Axe | Short Bow |
FOLLOWERS | Farmers | Homemakers | Some Rangers | Those who are lost | Cooks | Chefs |
FOLLOWER ALIGNMENT | Any Non-Evil |
PRIEST ALIGNMENT | (L)NG |
PROFICIENCY | BONUS: Cooking | REQUIRED: 1st: Agriculture, Healing and Herbalism | REQUIRED: 3rd: Weather Sense + either Direction Sense or Oratory (PO:SM) | CROSSOVERS: General, Priest |
GRANTED | Turn Undead @ 2nd | Immune to Natural Poisons | +2 on Save vs. all Fire & Electricity | Create Food & Water 1x/day @ 3rd | Animal Empathy @ 5th | Heroes' Feast 1x/week @ 8th |
SPECIALTY SPELLS | None |
VESTMENTS | Starched and pressed white cotton "apron" with Aluana's shield device stitched into it with silver thread. Clothes under this may be of any sort (clean and good quality). Jewelry, makeup, fancy clothes or other adornment is frowned upon. |
RESTRICTIONS | Chain mail or lighter armor only. |
HOLY SYMBOL | A 4"-6" "wand" of a horseshoe and handle at the closed end, all of silver. |
SACRIFICE | Food to the poor and shelter for those requiring it. |
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SHELAH | Intermediate God of Healing, Childbirth, Children, Health and Water/Rain |
MAJOR | All | Charm | Creation | Divination | Elemental: Water | Healing | Protection | Summoning | Weather |
MINOR | Animal | Guardian | Plant | Sun |
ARMOR | Non-Metal | All Shields |
WEAPONS | Lasso | Net | Qarterstaff |
FOLLOWERS | Parents | Midwifes | Social Workers | Doctors | Fishers | Healers | Sailors |
FOLLOWER ALIGNMENT | Any Good |
PRIEST ALIGNMENT | LG |
PROFICIENCY | BONUS: Healing | REQUIRED: 1st: Religion and Herbalism | REQUIRED: 3rd: Reading/Writing and Swimming | REQUIRED: 6th: Alms (PO:SM) | CROSSOVERS: General, Priest |
GRANTED | Turn Undead | Hold Person 1x/day @ 2nd | Lay on Hands 1x/day @ 5th | Death's Door 1x/day @ 6th | +3 on Save vs. Natural Poisons & Diseases |
SPECIALTY SPELLS | None |
VESTMENTS | Red woolen cape with hood over a beige cotton one-piece "coverall" embroidered with a white-rose motif at the hems. Sturdy black leather shoes. Long hair for male and female Priests worn in a pony-tail. Beards preferred for males. |
RESTRICTIONS | No metal armor. May not use "Misc. Magic" items. Must have "Rose" want Holy Symbol in hand to cast spells. All beings in 10' radius feel mild elation any time a spell is cast. Weapons must do no damage or be used strictly for parrying. |
HOLY SYMBOL | A 6"-9" long solid copper rose with petals closed: some put a gem in place of the rose-bud. |
SACRIFICE | Wealth to the church, hard work for those who need it, and tears for those to whom it is too late. |
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PLATA | Lesser God of Romance, Love, Adoration and Friendship |
MAJOR | All | Animal | Charm | Healing | Necromantic | Protection | Summoning |
MINOR | Creation | Divination | Guardian | Plant | Sun | Weather |
ARMOR | None | No Shields |
WEAPONS | Short Bow | Club | Net |
FOLLOWERS | Separated Friends, Family and Lovers | Dreamers | Suitors |
FOLLOWER ALIGNMENT | Any Non-Evil |
PRIEST ALIGNMENT | NG |
PROFICIENCY | BONUS: Dancing and Astrology | REQUIRED: 1st: Reading/Writing, Herbalism, and/or Local History | REQUIRED: 3rd: Any remaining from 1st List | CROSSOVERS: General, Priest |
GRANTED | Turn Undead | +4 vs. Wizardly "Charm" spells @ 2nd | Suggestion 2x/day @ 3rd | Invisibility 1x/day @ 4th | Knock 3x/week @ 5th |
SPECIALTY SPELLS | None |
VESTMENTS | A simple brown linen shrift and a copper, bronze, silver or gold head-band. Short hair and clean-shaven for male Priests, long hair for female Priests. Cotton sandals with thin leather soles as shoes. One ring on left ring-finger to show relationship with Plata, plus Holy Symbol. |
RESTRICTIONS | No armor and no Shields. D6 Hit Dice. Reduced Spell Progression: memorize 1 less spell of each level than normal (0 spells @ 1st level). |
HOLY SYMBOL | Either a silver arrow bent tip to tail, with a head of gold or gemstone: worn as a bracelet or choker, OR an ornately embroidered grey and black cloth with an intricate repeating pattern worn as a scarf, wrap or sash. |
SACRIFICE | Regular prayers and efforts on behalf of those seeking true love. |
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VULA | Lesser God of Passion, Lust, Gluttony, Arousal (& conversely, those getting none of these) |
MAJOR | All | Chaos | Charm | Creation | Divination | Protection | Summoning |
MINOR | Animal | Guardian | Healing | Necromantic | Plant | Sun |
ARMOR | None | All Shields |
WEAPONS | Dagger | Knife | Quarterstaff | Club | Sap |
FOLLOWERS | Rakes | Gourmands | Prostitutes | Hedonists | Addicts |
FOLLOWER ALIGNMENT | CG, NG, & CN(G) |
PRIEST ALIGNMENT | CG |
PROFICIENCY | BONUS: Brewing | REQUIRED: 1st: Herbalism, plus any 1 or more of Musical Instrument, Singing and/or Dancing | CROSSOVERS: General, Priest |
GRANTED | Turn Undead | Immune to Natural Diseases | Cleanse self of all adverse effects of alcohol immediately whenever desired @ 2nd | Dream 1x/week @ 4th | Polymorph Self 1x/day @ 8th |
SPECIALTY SPELLS | None |
VESTMENTS | Thin gauze and silk strips in soft pastel colours wrapped about the body and secured by four red silk scarves. Usually barefoot unless travelling. Jewelry and perfumes are required. |
RESTRICTIONS | No armor. May not wear or use Magic Rings. Spells granted only after orgasm. Must be holding Holy Symbol to cast any spells. |
HOLY SYMBOL | A 8" crystal figurine of a nude, voluptuous woman, coyly covering herself with long hair and hands. |
SACRIFICE | Small gifts of food, wealth or pleasure to those in genuine need. |
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KOL | Intermediate God of Trickery, Jest, Thievery, Shadows and Hiding |
MAJOR | All | Charm | Divination | Protection |
MINOR | Animal | Elemental - Air | Guardian | Protection |
ARMOR | Non-Metal | No Shields |
WEAPONS | Dagger | Knife | Blowgun | All Swords (except 2- handed) | Crossbow | Spear |
FOLLOWERS | Jesters | Smugglers | Some Bards | Some Merchants | Brigands | Thieves |
FOLLOWER ALIGNMENT | Any non-Lawful |
PRIEST ALIGNMENT | (C)N |
PROFICIENCY | BONUS: Disguise | REQUIRED: 1st: Appraising, Gaming, and either Forgery and/or Etiquette | REQUIRED: 3rd: Observation (PO:SM) and/or Persuasion (PO:SM) | CROSSOVERS: General, Priest, Rogue |
GRANTED | Pass Without Trace 1x/day | Backstab & Hide in Shadows as Thief of same level | +4 Bonus vs. School of Enchantment/ Charm and Sphere of Charm @ 2nd | Detect Secret Doors (as Elf) @ 4th | Suggestion 1x/day @ 6th | Shapechange to a Fox 3x/day @ 8th |
SPECIALTY SPELLS | None |
VESTMENTS | Grey leather cloak over an olive wool tunic with a high collar, and broad-cuffed brown leather pants. Low black or brown leather shoes with soft leather soles. Thick black leather belt with matte-black steel buckle. |
RESTRICTIONS | Non-Metal armor and no shields. May never drink any alcohol. Minimum DEX of 15. |
HOLY SYMBOL | A statuette of a fox: usually of gold and gem encrusted, on a base of black marble or slate [6" by 6"]. |
SACRIFICE | Wealth in such a way that it can not be readily recovered (burned up, deep in the ocean, etc.). |
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KAMAS | Intermediate God of War, Strategy, Arms, Hunting and Fire |
MAJOR | All | Combat | Elemental - Fire | War |
MINOR | Law | Protection |
ARMOR | Any | All Shields |
WEAPONS | Any (must "pierce" or "slash" or both: see PHB) |
FOLLOWERS | Warriors | Fighters | Blacksmiths | Pirates | Fletchers | Hunters | Miners |
FOLLOWER ALIGNMENT | Any Lawful |
PRIEST ALIGNMENT | LN |
PROFICIENCY | BONUS: Fire Building | REQUIRED: 1st: Blind Fighting and Endurance | REQUIRED: 3rd: Riding, Land-based | CROSSOVERS: General, Priest, Warrior |
GRANTED | May Specialize in a Weapon as per Fighter | Receive Fighter exceptional STR & CON bonuses | 3 rounds of Chanting gives all allies in 10' radius +2 on all Attack Rolls & Saving Throws for 3 rounds | Fear 1x/day @ 5th | Lay on Hands 1x/day @ 6th | +4 on Saves vs. Invocation/Evocation (Mage & Priest) @ 7th |
SPECIALTY SPELLS | None |
VESTMENTS | Full armor, freshly cleaned, with recently sharpened weapons. If no shield, Holy Symbol must be etched or enamelled into armor, or a tabard with it stitched into it worn over the armor. Prayers are conducted with helmet (if any) removed. |
RESTRICTIONS | Min. STR of 14. Suffers 1 HP dam./spell level when Casting (save vs. Breath Weapon for 1/2 damage [round down]) |
HOLY SYMBOL | A detailed shield, ring or banner with a geometric pattern in red, brown, orange and white. |
SACRIFICE | Blood into a fire (whether a vanquished foe's or the Priest's own). |
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HUMUN | Intermediate God of Wisdom, History, Seasons, Nature, Learning and Time |
MAJOR | All | Animal | Divination | Elemental | Necromantic | Numbers | Plant | Weather |
MINOR | Healing | Protection | Sun | Time |
ARMOR | Non-Metal | No Shields |
WEAPONS | Club | Dart | Quarterstaff | Spear | Sling | Scimitar | Dagger |
FOLLOWERS | Druids | Rangers | Sages | Mages | Farmers | Foresters |
FOLLOWER ALIGNMENT | Any with N, or pure N |
PRIEST ALIGNMENT | N |
PROFICIENCY | BONUS: Reading/ Writing | REQUIRED: 1st: Ancient History, Local History, plus Survival (no extra cost) and/or Ancient Languages | REQUIRED: 3rd: Religion and/or Weather Sense | CROSSOVERS: General, Priest, Wizard |
GRANTED | +2 Bonus vs. Natural & Magical Cold & Ice @ 2nd | Pass Without Trace through natural and overgrown settings at normal movement rate @ 3rd | Time Pool 1x/month @ 5th | +2 on Saves vs. Natural & Magical Fire, Electricity and Heat @ 7th |
SPECIALTY SPELLS | None |
VESTMENTS | Sturdy leather sandals, grey leather loin-cloth, and the "Mask of Humun" showing the "ages of man". While travelling or in cold weather a dark-green cloak may be added. Hair and male facial hair may be of any length. |
RESTRICTIONS | Min. WIS of 14. Limited to Studded or lighter armor, and no shields. May not use Magic Weapons or Armor. |
HOLY SYMBOL | An iron ring inset with an inlaid circle of onyx, ivory, emeralds and azurite. |
SACRIFICE | Planting seeds and nurturing sprouts, especially of rare or endangered species. |
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YOLTA | Intermediate God of Culture, Civilization, Teaching, Literature, Time and Magic |
MAJOR | All | Astral | Divination | Thought | Time |
MINOR | Elemental -Water & Earth | Guardian | Law | Numbers | Protection | Wards |
ARMOR | Any | No Shields |
WEAPONS | Javelin | Dagger | Polearm | Lance | Spear |
FOLLOWERS | Teachers | Planners | Some Merchants | Scribes | Rulers | Historians | Mages |
FOLLOWER ALIGNMENT | Any non-Chaotic |
PRIEST ALIGNMENT | LN |
PROFICIENCY | BONUS: Spellcraft | REQUIRED: 1st: Engineering, Religion & Reading/ Writing | REQUIRED: 3rd: Bookbinding and/or Papermaking (PO:SO) | REQUIRED: 6th: Ancient History and/or Scribe (PO:SO) | CROSSOVERS: General, Priest, Wizard |
GRANTED | Learns 1 Human Language per 2 levels | Fear 1x/day @ 1st | Command 1x/day @ 3rd | Suggestion 1x/day @ 5th | "Detect Magic" by touch at will @ 8th |
SPECIALTY SPELLS | None |
VESTMENTS | Layers of rich fabrics (silks, brocades, satins, velvets, etc.) in form of cloaks, robes and tunics, all in bright colours. Footwear is top-quality knee-high leather boots. Once a Priest sets upon a colour and layer scheme, they keep that for life. |
RESTRICTIONS | No shields. Must pray at least 5 minutes every Sunrise and every Sunset. May not use ("use up") Magic Potions, Oils or Scrolls. Minimum INT of 14. May not cast any spells without Holy Symbol touching their bare skin. |
HOLY SYMBOL | A detailed miniature steel wheel, about 2" across, worn as a pendant or on a bracelet. |
SACRIFICE | Time, in terms of writing down events, publishing books, and especially reading aloud to those who can't or simply to Yolta. |
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NECROS | Lesser God of Death |
MAJOR | All | Divination | Necromantic |
MINOR | Charm | Protection |
ARMOR | Any | All Shields |
WEAPONS | Battle Axe | Dagger | Short Sword |
FOLLOWERS | Any who wish to avoid death at all costs |
FOLLOWER ALIGNMENT | Any non-Good |
PRIEST ALIGNMENT | NE |
PROFICIENCY | BONUS: Undead Lore (PO:SM) | REQUIRED: 1st: Spellcraft, Astrology, and Set Snares | CROSSOVERS: General, Priest, Warrior |
GRANTED | +4 Bonus vs. Enchantment / Charm spells from both Mages and Priests | Turn Undead | Darkness 15' 1x/day @ 3rd | Fear 1x/day @ 4th | Wraithform 1x/day @ 6th |
SPECIALTY SPELLS | None |
VESTMENTS | Thick black hooded wool robe secured by a black leather belt adorned with animal skulls, and ceremonial head-wear made from a large carnivores skull. Fingernails are filed to point and painted red. Personal hygene not important, but male Priests must be clean-shaven. |
RESTRICTIONS | Every spell cast must involve a living sacrifice, no matter how small. |
HOLY SYMBOL | A broken human thigh bone attached 2/3 of the way up to a full human thigh bone, making a crude cross [the whole bone is from a sacrificial victim, the broken bone from any non-sacrificial human body]. |
SACRIFICE | Live beings (intelligent ones preferred). |