AMUN |
Resides in a space filled with light and goodness, where spirits never want. Located on Chronia (7th layer of the Seven Heavens) and called Pyramer in Ylthic ("Vault of Light").
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KOLYA |
Known as Helgrym in Ylthic ("Halls of Bone") or more commonly the Black Dungeon, Kolya lives and rules and unending tunnel warren far below the surface of Caina (8th layer of the Nine Hells). Not necessarily horrible, but truly an eternal home for the dead: cold and dreary and dark.
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FY |
Lives in a sprawling series of open tents, amphitheatres, natural clearings and stages where receptive audiences readily gather. Found on the banks of Oceanus in Amoria (1st plane in Elysium) amidst rolling hills and stately forests with bountiful wild fruit trees, grapes and so forth.
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MIRA |
Her craft-halls, workshops and picturesque vantage points are scattered widely over unclaimed areas across Olympus (top layer) and she roams from one area to another freely. She has few true friends, but even fewer enemies, save those who are jealous of her skills or proud independence.
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ALUANA |
Living on the top plane of Arcadia, her huge realm of orderly fields and happy home rich in both physical and spiritual sustenance is called Glydholme in Ylthic ("Happy Home"). Every day is a joyous feast day of a rustic but culinary style.
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SHELAH |
Simple homes and the spirits of reunited families and childhood friends mark her realm, where all injuries and pain are healed and forgotten. It is spread about Dothion in the Twin Paradises. She is on good terms with other Deities on the this plane and travels it widely.
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PLATA |
He rules and lives amongst innumerable islands in an endless sea, some isles large and others small, but all beautiful. It is called Dyrgyllym in Ylthic ("Seas of Peace") and lies on the 4th layer of Elysium, Thalasia. His spirits want for nothing, spending their time visiting freely or in quiet contemplation.
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VULA |
At the furthest reaches of Asgard in Gladsheim from the Norse Gods is a limitless palace with opulent and decadent rooms, known in Ylthic as Eroshym ("the Voluptuary"). This is her realm, where scented fountains and rich foods are plentiful, soft music is heard everywhere and trysting spots abound.
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KOL |
Scattered in myriad hidey-holes and well-trapped safe-spots, he rules his spirits as they trick and steal from both the Slaad and the Gith, savouring successes from a safe spot. No single description of his bases exists, but all agree they are hugely rich and well disguised.
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KAMAS |
Based in his enormous wood and stone fort, called Shyld in Ylthic ("the Wall"), set upon a massive block-world of granite in Avalas (1st layer in Archeron), he wages endless war against all: not to win, but to practice. He and his spirits relax by visiting the Happy Hunting Grounds for occasional organized hunts.
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HUMUN |
In a powerfully enchanted realm inside the demi-plane of Time in the deep ethereal is his home: never-ending halls of glass and crystal filled with artefacts, varied creatures and world-sized chambers of plants and animals, each with its own climate and seasons.
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YOLTA |
Residing amongst a series of "urbanized" areas laid out in an organized and pleasing pattern, he rules a great number of the interlocking wheels of the plane of Nirvanna. It is called Logicym ("Good Rule") in Ylthic, and there his spirits enjoy all the benefits of a civilized and pampered urban society.
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NECROS |
In a vast camp of horrors, from the rotting unburied to twisted spirits, from flayed corpses to fetid stinking dungeons, lies the realm of Chamdylem ("Eternal Lament"). It lies on the 2nd level of Gehenna (Chamada), and here he rules with a corpse-like grasp.
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