ANGHAI
These spirits are unique to the Andronese Mythos. They are more than saints or martyrs, even more than an Avatar, but far less than a Demi-God. Worshipped only infrequently (they can grant no spells), they are sometimes called upon in the name of their area of particular strength (solitude, forgetfulness, etc.). They are always associated with one God, but somewhat independent of them. In Old Sapoy, Anghai means "hand servant". They are unique and one-of-a-kind.
It is said that Anghai were gifts from Shelcor to his "good" children after Jinat fully turned to evil. They act as trusted eyes, ears and helpmates to the Gods themselves. They appear to have the ability to somehow send omens or portents to those they wish, but cannot come to material worlds without the help of their associated God. Once on any material plane they can be slain and take 100 years to "reform" on their home plane (i.e. their God's home plane).
All three of these Anghai also have the powers of a 20th level Priest of their associated God in terms of spell casting ability, limitations and Spheres. However, they require neither components nor verbal or somatic activity to cast these spells.
CASSAI
Federdall's Anghai, she is the Anghai of solitude and tears. She represents the unwilling warrior, and those who have had to kill in defense when they would have preferred not to sometimes call upon her. She is portrayed -- and appears -- as a white-robed winged Sapoy woman, carrying only her sword Chung ("tear"). The robes act as a Cloak of Displacement, and her high dexterity (20) plus her flying ability give her an A.C. of -2. She fights as a Paladin (20th level) with
Chung (+5 long sword, those hit must save versus spell or surrender to Cassai). While she will never strike first, she is immune to all weapons of less than +2 enchantment, and is naturally 50% magic resistant.
BUTATAI
Kolvoss' Anghai, she is the Anghai of military strategy and calculated warfare. While she enjoys battle as much as her God, she loves (and excels in) the preparations preceding the bloodshed. Generals and strategists sometimes call upon her. She is portrayed -- and appears -- as a tall and strongly built Sapoy woman, wearing Field Plate with slots in it for her wings and a warhammer at her side. She is never without her "pouch of maps", which instantaneously produces any map she desires. The armor is ornately engraved and inlaid,
but fully functional and well cared for (+3, same effect as Law's Banner (T. of M.) on all troops whom see it). Her hammer is +3, of Throwing. She has both strength and constitution of 21, and intelligence of 20. In her armor she is A.C. of -5, and she can fly for brief periods (3-5 rounds) while it is being worn. She fights as a Fighter (20th level) specialized in the Hammer, double specialized in Single Weapon Style. She is only 30% magic resistant, but Regenerates at 2 HP/round.
PURA-HAI
Sefeldt's Angai, he is the Anghai of gentle forgetfulness and the time that heals emotional wounds. As such the broken-hearted and the love-lorn often call upon him. He is portrayed -- and appears -- as an older, concerned, but handsome Sapoy man with wings sprouting from his back. He wears plain white breeches and a loose white tunic. His dexterity (19) and his ability to fly give him an A.C. of 0, while he attacks as a 20th level Priest: he does no damage, seeking only to touch
those attacking him. Those touched must save versus Spells (-5 penalty) or suffer the loss of as much (or little) memory as Pura-Hai chooses. Those attacking him or other innocents usually lose all their memory, rendering them harmless.
DEMNAI
These spirits are Jinat's equivalent to the Anghai, and no one save the Gods themselves knows which group came first. Unlike the "good" spirits,
these are worshipped in some areas, mostly to placate them or seek favours, but they too cannot grant spells -- at least not yet. They tend to have less power
in terms of Character-class abilities, but far greater physical attributes and greater granted powers. They are also far more dependent on their God, knowing
that the slightest mis-step will result in their utter destruction. Jinat regularly sends them on missions to various material planes, and once there they may
be slain, requiring 100 years to "re-form" on Jinat's home plane of Tarterus (assuming she lets them for having failed her). Note that any sort of
alignment detection on a Demnai always reveals the opposite of their true alignment.
BUKAN
Jinat's "HERALD". He is the Demnai of unwelcome messages and bitter words. He is seldom encountered except on a mission to deliver a message, and in keeping with
his L.N. (E) alignment he stops at nothing to do so. When a child has gone missing, Sapoy women will say, "may Bukan not appear with tidings". He appears as a hideously
ugly, vaguely humanoid shape covered in grey and brown chitinous plates. The plates are diamond-hard (A.C. -5) and somehow reflect virtually all magic around them (80% magic resistant).
The joints and narrow spaces between the plates continuously ooze a thick, foul-smelling yellow pus. It is both acidic (D4 dam/round on open skin [remove only with white wine or Holy Water])
and corrosive to metal (save vs. Acid with +2 penalty). He attacks/saves as a 2nd level Fighter, but seldom does as he can Teleport Without Error 4 times per day. He communicates in
all languages with a limited form of Telepathy, to all/any creatures in a 10' radius.
VIEN
Jinat's "CHAMBERLAIN". He is the Demnai of ill-gotten gains, of get-rich-quick schemes, avaricious moneylenders and greedy petty lords. He is sometimes called upon by Thieves
who turn upon companions when rich bounty is found (hence the phrase, "to succumb to Vien's curse"). He appears as an amiable and heavyset Sapoy man, clearly a loving grandfather or
great uncle, clad in fine but not ostentatious clothes. He has all the skills of a N.E. 15th level Thief (with 80% skill in all areas), and usually attacks with his only obvious, his dagger Chokang ("venom").
In his hands it is a +4 weapon that is both an everfull Dagger of Venom and a Dagger of Throwing (for all others it is an empty +1 Dagger or Venom). If pressed, 5x/day he may use his "Touch of Greed". Any
successful touch "to hit" causes victims with high wisdom to stop whatever they are doing and clutch their belongings to themselves, protecting them from "others" who want to "steal" them (lasts 4d4 rounds, no save).
Victims with lower wisdom will stop whatever they are doing and violently attack those in closest proximity, seeking to kill them for "stealing their belongings" (lasts 6d6 rounds, could be permanent Paranoid
Insanity in those with very low wisdom, no save).
LUSHA

Jinat's "HANDMAIDEN". She is the Demnai of unspeakable pleasures, of hedonists, rakes and seekers of oblivion. A sudden rush of ardor or particularly memorable sex is sometimes termed "Lusha's whim". She
is not evil per se (C.N.), but her ways often lead to evil ends. She appears as a lithe Sapoy woman, with unusually long dark hair and full lips. At first glance she is beautiful, but usually seems clad in snug but unremarkable
clothes. Closer inspection however reveals sensuousness in every movement, the fact that her clothes are subtly very revealing, and so forth. She is a 10th level Bard, but is proficient with any instrument. In addition to her
Bardic magic skills, she acts as a 16th level Mage, but may only cast from the School of Enchantment/Charm. She carries 12 packets of Rapture Dust -- if she throws one into the air, all creatures that inhale the sparkling
powder fall to the floor for D6 rounds, powerless to do anything but writhe in ecstasy. All creatures in a 20' radius are affected. Lusha is immune to Rapture Dust. She carries a Vorpal short sword, and wears a Robe of Eyes. Twice
daily she can Heal, but it only works on herself.
Lusha and those who seek her goodwill, such as it may be, use two symbols to represent her. The first, known as Lusha's Chains, represent the power of her rapturous passions: the chains of love. The second device is known as Lusha's Curtains,
and it represents a gentler, more discreet side of her pleasures. What is hidden behind the curtains speaks to unknown delights and things better not spoken of in public. This second device is often found quietly displayed above the doors of
courtesans' and prositutes' places of work.