- Cadorna, Kingdom of
- A proud and warlike country, but by necessity and not by choice. Located on the south shore of the Grifteg Sea, the Kingdom of Cadorna is a land
steeped in brave deeds, furious battles, and the darkness that comes from knowing your enemy can never be vanquished.
[MAP]
- Calandesian Countries
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A common name for a group of predominantly Ylthic lands found on the Xyrog peninsula. The name derives from the main mountain range
in the region, the Calandesia Mountains, which along with the Diamond Peaks and the Littlefoot Range serve as the inhospitable spine of this region.
These lands qualify as "civilized", but Barbarians are commonly found on the fringe areas removed from the more civilized influences. Towards the mountainous interior orcs and worse are common. The civilized
lands consist of three separate (and sometimes warring) Ylthic states, each claiming to be the true Ylthic heartland. See Kovia, Crimicrinea, and Shembys.
- Cerenteth Forest
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Dry, with more conifers than most would associate with an Elvish forest, it is nonetheless lovely and even lush in an exotic and different way. There are also extensive areas of very soft and deep moss and lichen beds, which are unique to this forest in terms of size and extent. In the southern portions of the forest there is usually more rainfall, and the conifer stands there are interspersed with oaks and elms, creating a truly mixed forest.
Although not as common as in the Carabellum Clans to the south, centaurs roam these woods. In the glens and moss beds the pixies, grigs and occasional unicorn make their homes. Throughout the woodland there are deer, black bears (who enjoy the plentiful blueberries in season), porcupines, wolves, skunks and weasels. In the oldest stands with mightiest trees are the nests of Giant Eagles, or very rarely the home of a nymph. Where the mightiest oaks grow there are a scattering of reclusive dryads, who are known to frolic on warm clear nights with the local sytars.
There are also several clans of Wood Giants in the forest, and they are on good terms with the area's preeminent inhabitants, the Wood Elves. This forest is the Wood Elves homeland, and while they lay no claim or ownership to it, all the good creatures (even the proud pegasi who roam the forest's fringes) within recognize the Wood Elves foremost position.
However, all the creatures (even of so fair a wood) are not good, and seek to rule or kill all the others. Bloody Head Orcs lair both in the far northern tip of the forest, and also raid from across the Dewbourne River into the southern forest from their Malo Hills dens. Most of the humans of Endela and Phacops to the east have little respect for these woods, but rarely do more than lumber its fringes and pursue escaping Burdue slaves into the forest. In the western hills a Banshee lurks, her desolate home surounded by owlbears, barkburrs and the like. But worst of all is Mistvale to the north -- when the Vale boils over, Cerenteth is the first to feel the pain.
[See ref. #18 on the MAP]
- Cassai
- One of the Anghai, Spirits unique to the Andronese Pantheon, she is the helper of Federdall.
- Chancais
- One of the earliest recorded Human civilizations in all of Seteria. While not literate, and with no formalized religion, they still mastered agriculture and traded successfully with neighboring demi-humans.
- Choy Forest
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The "middle" branch of the Dlear Woods.
- Chung Mai San
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A secret society.
- Cipolage
- The Regional Centre for the northeast Region of the Drinen Federation. It is a stone-walled city of some 4300 inhabitants,
including a large number of dwarves. It is located on a tall bluff over the west bank of the Anwan River, and is linked to Lake Asino by the brick-paved "Somere Road".
Its fortunes rise and fall with the caravans, barges, rivercraft and wagons that ply the road and river with trade goods throughout the area. While not as important as Drinen or
as picturesque as Jivton it offers perhaps the best of both.
- Cloudsbane
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The fourth tallest mountain on all of Seteria, Cloudsbane gets its name for its knife-like ability to split the passing clouds in two. It is the main peak in
the Charnel Peaks, and a source of much veneration among the local Snow Nomads. At 8848m above sea level its summit is often lit by Solaris' rays even after the
glowing orb has passed out of sight below the horizon.
- College of the Brotherhood
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A key source of learning and tuition found across a variety of regions, usually affiliated with Priesthoods who seek knowledge and desire to share it.
Most commonly their centres are found in or near temples to Lysturge or Shelcor, or to a lesser extent those to Legoss. The largest centre is in Sogambrium, with other large centres
in Iftos and Lyonir. Smaller locations are scattered across Seteria in a variety of centres.
The name of this organization stems in part from the Brotherhood of the Sigil, the group that post-Firefall is reputed to have built the Tower of Knowledge.
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