- Scholia, the
-
A key source of learning and tuition found across a variety of regions and lacking a formal dogma or affiliation, other than the pursuit of knowledge and its dissemination.
The Scholia is more liberal and has fewer religious linkages than the College of the Brotherhood, but while they see themselves as
rivals, there is little real animosity. This is likely due to the fact that Scholia locations are still nominally linked in most cases with temples to either Lysturge or Shelcor.
The main centres are in Ald-Mured, Angalore and Spelock. The Scholia also sponsors a broad network of roving
teachers, who visit communities for brief periods. They serve three main purposes:
- Share information and training with locals
- Learn and gather new information to bring back to their home location
- Identify particularly promising talent and offer them tuition at a Scholia location
To support these itinerant teachers there are many dozens of smaller Scholia locations scattered about Seteria.
- Schools
- Similar and related spells cast by Mages (and others so naturally imbued) are grouped into "Schools" for ease of reference.
- Seaholders
-
More formally know as the Seaholders Realm of Mendosia, an isolated human nation on the island of Mendosia.
Noted seafarers, it is their ship design and ship building capabilities that truly set them apart. They are also almost exclusively of the Mantaten cognate and speak a unique version of the
Mantagish tongue known as Mannish.
- Sefeldt
- Sefeldt is the Intermediate Goddess of Caring, Parenthood and Innocence in the Andronese Pantheon.
- Shadow Circle, the
-
A secret society.
- Shadow Glens
-
A mature primary forest, parts of these ancient woods have never seen a human being. It is largely pleasant, with its mature trees towering over a surprisingly thick and heavy layer of shade-loving undergrowth. Centaurs and "hiding" Burdue see to it that few large evil creatures are found here. The Black Dragon to the northeast (in the swamps there really) is an obvious exception. Beech, maple of many sorts, cherry, some chestnut and in wetter areas Bloodwood abound. In the spring the sweet scent of Tillen blossoms is common too.
Most of the forest is situated on a series of relatively short but broken and steep hills. Immediately after Firefall a number of brief, massive, but localized lava flows buckled the area, creating the hills. However, the uneven thickness and surface of the flows soon resulted in a broken and boulder strewn hill, as water and roots broke though the rock in many areas. Rain, altough never heavy in this area, pooled in the broken rock, and with lower evaporation due to the partial rock cover and impermiable bottom provided moisture for forest growth immediately adjacent to much dryer short-grass plains.
Thus, the Shadow Glens has a mixture of cover. The forest proper is dense, with the aforementioned heavy undergrowth and "shrub" layer. However, this is disected by innumerable boulder-strewn narrow paths, devoid of virtually all growth. Some are short, others miles long, and most intersect in a maze-like web, but most eventually lead upwards and inwards towards the forest's more dangerous interior.
[See ref. #17 on the MAP]
- Shadow Lords
-
Nobles of Schew who sit on the Parliament in a "temporary" mode, and hold their lands in name only in the breakaway state of the Ocean Tribes. The King of Schew has promised these Shadow Lords permanent parliamentary status and the actual title to their lands in the north should they overthrow the Ocean Tribes and return the lands to Schewian control.
- Shakay
-
A mild narcotic drug rendered from the sap of the Gahmey tree.
- Shelah
- Shelah is the Intermediate Goddess of Healing and Children in the Ylthic Pantheon.
- Shelcor
- Shelcor is the Greater God of Knowledge and the Elements in the Andronese Pantheon.
- Shembys
- The largest of the three Calandesian Countries. Shembys covers the entire
eastern coast of the Xyrog Peninsula, facing the fury of the North Sea. It is a land of scattered
family holdings, subsistence farming and life-threatening fishing conditions. However, the waters teem with life, so the
inhabitants fish at the mouth of the Bay of Bodej and off the Niriod Gulf. They are also known to go raiding, or "viking"
as they like to call it. Shembys is the most populous of the three Calandesian Countries, and has two Earls (Baiden and Wulk) and
numerous chieftains. The current king is King Sturt, who is childless although in his 50s and with his 3rd wife.
- Silbrur, Mount
-
The third tallest mountain on all of Seteria, Mount Silbrur is the crown jewel of the dwarvish
mountains in the east, and the tallest in all of the Dolomite Mountains. It is the centrepiece of the Snowplume Range,
and at 8984m above sea level, it can be seen from virtually anywhere on the central Denlor Plains on a clear day.
- Silent Sails, Battle of
- A naval battle on Disos 4th, 2770 PF between the Auloron Federation and the Psionic Oligarchy. The
PO forces emerged victorious and were able to land a massive land force over the next few weeks, having
decimated the Auloron Navy. This marine amphibious assault was the first of its kind in Trishorian history.
The PO won through surprise (the Auloron commanders wrongly assumed the Burdese
peoples had no interest or skill in sailing) and superior strategy.
- Silnellandar Forest
-
Truly the sylvian faeries forest that humans imagine Elvish woodlands to be, these vast, unspoilt woods are exceptionally beautiful. As the High Elf homeland, these lands are well tended, yet completely wild and natural. Thanks to their timeless work and magic, examples of every tree known on Trishore may be found within its bounds. While Humans may call the forest the Fairkin Forest in Common, it is really known or seen by the elves and their few selected guests.
[See ref. #23 on the MAP]. See also Lithorindinum, the High Elvish homeland.
- Silverfoil
- A low, bushy plant, that can last for years but never gets much over 12" tall. It has many small, delicate
leaves which have a mirror-like sheen while alive. It prefers warmer climes and plenty of sunshine (clearings for example), and
each spring bears small white blossoms which have little scent and eventually create many tiny red berries.
- Six Spears, Battle of
- A land battle on Disos 9th, 2772 PF between the Psionic Oligarchy and Mistvale humanoids. The
battle is named not for the weapons used, but the six different PO generals and their respective armies. By hiding
three of the armies, and using them to outflank the chaotic mass of Mistvale giants, trolls, orcs and gnolls, the PO
troops scored a decisive victory.
- Sogambrium
- The largest human concentration of humananity in one city on all of Trishore, Sogambrium is also known as the "City of Gold". It is
surrounded by a series of walls, but most notably by a massive core wall of glass-smooth and magically reinforced stone. It is a free city, and ruled by a Lord Mayor.
- Solaris
- The great yellow ball of burning gas which is our sun. Not even creatures native to the elemental plane of fire can endure its heat
and pressure. All of our planets, including our home of Seteria orbit about this massive sphere.
- Solnek
- Capital city of the Principality of Bywood. Walled, population of 7,000.
- Spheres
- Similar and related spells granted to Priests and others so gifted are grouped into "Spheres" for ease of reference.
- Stadylrycht
- Ylthic name for the heavy-handed secret police
of the Ocean Tribes. Translated to common it means
"internal unrest supression unit", but these troops are more usually called "The Vultures"
by the citizens.
- Starwort
- A small perennial, with heavily toothed hairy green leaves. Blooms all summer long
with tiny, star-shaped barbs and orange flowers held aloft on long pale white stalks. See
Medicinal Plants.
- Stone Age, Human
-
So named for the most common Human tool material during the early part of this Age. Almost 12,000 years ago the earliest Human migrations began to arrive in central and eastern Trishore. These Mantaten hunter/ gatherers
left little trace of their passage, other than concentric stone cairns still found in some ancient river valleys, and outlines of animals and natural phenomena painted on the walls of
some caves in the Geldron peninsula.
They were very successful however, and soon had sizable tribal groups scattered across the entire region, apparently interacting in limited fashion
with the demi-humans in their homelands, and fending off Humanoid raids from their caves and dug-outs.
By 10,000 years ago the Mantaten tribes in the Geldron peninsula area had developed an agricultural base, and founded Chancais. This was a loose confederation of villages supported
by grain crops and goat (south) or cattle (north) farming, linked by trade of metals from Dwarvish mines and salt from flats near the southern coastline. However, these peaceful villages
had no formalized religion, nor were they literate.
Over the next 1,000 years the first Sapoy migrations began to displace the Mantaten race in many areas. These Sapoy migrants were more aggressive and expansionistic,
and brought with them literacy and the region’s first formalized human religion; Andronism. While never as populous or prolific as the Mantaten, their aggression and use of Priestly powers made their advance inexorable.
Eventually, in nearly every area other than Chancais the Mantaten were forced aside or driven off, resulting in the Mantaten emigrations to Mendosia and Zakhara. These forced movements and skirmishing became open racial
warfare, known as the Migration Wars, with the arrival of the Burdue about 8,000 years ago.
The Burdue were pacifistic, and although this has changed somewhat since then, their Ehthosian faith still reinforces this. The desperate Mantaten races took advantage of this, and particularly in the Chancais state, began
to use the Burdue as slaves. This improved their "technical" level even further, and resulted in Chancais becoming the nation of Knor 7,700 years ago.
Using Knor as their base, the Mantaten leaders also began promoting the newly founded worship of the Lysturgian Mythos. This served to unify the tribes, and finally provided a balance to the powers granted by their enemy’s
worship of the Andronese Mythos. Borrowing heavily from Andronese, the Lysturgian pantheon spawned legions of "missionary" Clerics who sought to convert their numerous hunter/gatherer kindred. These converts were
then organized and trained to fight back against the Sapoy.
Massive Migration Wars battles ensued throughout the region over the next 400 years. It also appears that both sides learned of Mages and Magic Use around this period, which only increased the carnage and battlefield bloodshed,
so the greater numbers of the Mantaten peoples were a decisive factor. Also, 7,000 years ago Knor formed an alliance with the Dwarves of Thesk, providing them with a further edge. By 6,500 years ago the Sapoy had been driven
aside or destroyed in all but the far northern and easternmost areas. It was looking dark for the Sapoy race until the Ylthic peoples arrived.
See also the Timeline.
- Storm Wars
-
The name given to several decades of particularly distructive wars and battles that eventually resulted in dissolution of the Six Kingdoms. These wars (roughly spanning the period from 3700 to 3730) were both between the various states and civil in nature, and no
one was spared. The name itself stems from the sudden and furious nature with which battles could descend upon a town or territory. From these ashes eventually rose the Kingdom of Schew, and later in another civil war,
the Ocean Tribes.
- Suriss
-
A secret society.
- Syphide
- Also known as "Mother of Balm" and "Easer of Sorrows", Syphide is the Intermediate Goddess of Good Deeds and Sorrows Eased in the Lysturgian Mythos.
- Sytar Forest
-
Maples, birches, oaks and elms of several sorts populate this forest, and are often harvested for their lumber. At the same time horsechestnut, mulberry and walnut trees are harvested both for lumber and for their fruit to flavour the well-known Adron Essencia brewed in the area. To the north, yew trees are found as well, and used for bow making.
Hidden amongst these woods are a few High Elf bands, living in their "camps" (towns, fletts, etc.). While not common, their habitation in this forest is ancient indeed, and those that still remain here are stable, proud and well-established. These particular bands are noted for their extreme shyness, and while not xenophobic, are seldom seen at all.
[See ref. #22 on the MAP]
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